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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 02/01/2009 at 12:05, xxxxxxxx wrote:
User Information: Cinema 4D Version: 10.x Platform: Mac OSX ; Language(s) : C.O.F.F.E.E ;
--------- I want to create a subcontainer inside an object container. It will have a unique ID (1000001 for now, for testing purposes) so that I can place inside it data with IDs of my choice (100,101,102,etc, for example). So, I tried using this code:
> container=op->GetContainer(); \> ct2=container->GetContainer(1000001); \> if(!ct2) \> { \> ct2=new(BaseContainer); \> ct2->SetId(1000001); \> ct2->SetData(100,0); \> ct2->SetData(101,0); \> ct2->SetData(102,0); \> }
container=op->GetContainer(); \> ct2=container->GetContainer(1000001); \> if(!ct2) \> { \> ct2=new(BaseContainer); \> ct2->SetId(1000001); \> ct2->SetData(100,0); \> ct2->SetData(101,0); \> ct2->SetData(102,0); \> }
But... how do I store the new container with ID=1000001 inside the object container?!?
> container->SetContainer(ct2);
container->SetContainer(ct2);
doesn't seem to work
Rui Batista
On 03/01/2009 at 04:28, xxxxxxxx wrote:
Use SetData().
cheers, Matthias
On 03/01/2009 at 04:31, xxxxxxxx wrote:
But I'm using SetData, as you can see. How can I use SetData to create a subcontainer? Rui Batista
On 03/01/2009 at 04:49, xxxxxxxx wrote:
This should work.
> \> container->SetData(ct2); \>
\> container->SetData(ct2); \>
On 04/01/2009 at 04:08, xxxxxxxx wrote:
Yes, it works!! Thank you very much, Matthias Rui Batista