THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 23/12/2008 at 12:54, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R10+
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
---------
I noticed that Joint Objects (not sure what 'type' of object they are... I don't think they are deformers or generators, etc) seem to 'survive' calls to CSTO without being morphed into Null Objects.
Is there something a Plugin Object can do or bit to set somewhere to pull off the same feat?
Thanks,
Keith