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On 15/12/2008 at 09:19, xxxxxxxx wrote:
User Information: Cinema 4D Version: R10-11 Platform: Windows ; Mac OSX ; Language(s) : C++ ;
--------- Hello All,
i need to set a environment path variable inside my code before the plugin is loaded. What i need to do is to make another plugin that load before the VrayBridge.. and set this env variable.
How i can force my plugin to load before my bridge? Is case sensitive?
Another question: How i can set the Path variable inside cinema?
thanks a lot renato
On 15/12/2008 at 09:49, xxxxxxxx wrote:
Ok, is case sensitive.. to set the env i just used the putenv("Path=etc/etc/etc/)
thanks all renato
On 17/12/2008 at 01:06, xxxxxxxx wrote:
Is the VrayBridge another plugin? If so, you can make your plugin load later with:
//*---------------------------------------------------------------------------* Bool PluginMessage(LONG id, void* data) //*---------------------------------------------------------------------------* { if (id == C4DPL_INIT_SYS) { // initialize global resource object if (!resource.Init()) return false; return true; } else if (id == C4DMSG_PRIORITY) { // make plugin load after other plugins... SetPluginPriority(data, C4DPL_INIT_PRIORITY_PLUGINS-1); return true; } return false; }
On 17/12/2008 at 04:00, xxxxxxxx wrote:
Hello Giblet,
i made this code to set the variable:
> <code> > #include "c4d.h" > Bool PluginStart(void) {return TRUE; } > > void PluginEnd(void) {} > > Bool PluginMessage(LONG id, void *data) > { > if (id==C4DMSG_PRIORITY) { > #ifdef _PATH32 > Filename path = GeGetStartupPath() + "plugins" + "Vraybridge" + "Libs32"; > #endif > > #ifdef _PATH64 > Filename path = GeGetStartupPath() + "plugins" + "Vraybridge" + "Libs64"; > #endif > String pathString = "PATH=" + path.GetString(); > char *charPath = (char* ) GeAlloc(pathString.GetLength()+1); > pathString.GetCString(charPath,pathString.GetLength()+1); > int res = putenv(charPath); > if (res) GePrint("Vray Path Environment Variable OK!"); else GePrint("Error set env!!!!"); > GeFree(charPath); > } > return TRUE; > } > </code>
Cheers renato