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On 14/12/2008 at 08:52, xxxxxxxx wrote:
Cinema 4D Version: 10
Platform: Windows ;
Language(s) : C++ ;
In the end of my function
void fogShader::CalcVolumetric(PluginMaterial *mat,VolumeData *vd)
I have added the following two lines just to experiment with color and transparency.
My understanding is, that the volume should be fully transparent, but I get a white screen. Foley suggests for transparency
But that's obviously not what is used in C4d. However if you try just the values in c4d itself, it works like the formula, but not in the C function.
Thanks for any comments.