Do not get UVs with FbxExport through API



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 11/12/2008 at 12:13, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   11.010.7 
    Platform:      
    Language(s) :     C++  ;

    ---------
    I have a strange issue regarding exporting C4D data as .fbx. When I
    manually run Export > FBX, from the c4d UI, the file that's written out
    obeys the settings in the preferences - I get materials / textures is
    they are checked on, and animation.

    When I export to fbx in the SDK, via
    SaveDocument(doc, Filename(filename.c_str()), FALSE, 1017081);

    I don't get any UV / texture / material data with my export. Are there
    some bits that I need to set on the fbx plugin? Are there certain
    SceneSaver options that I need to set?

    Any help is appreciated. Thanks!

    -Tim

    (note : I do not that a texture map must be assigned the the COLOR channel of a material assigned to each object in order to get UVs with an fbx export. This only works through the C4d UI, not via SaveDocument in the API)

    Thanks to anyone who can help me with this issue!


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