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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 25/11/2008 at 10:12, xxxxxxxx wrote:
User Information: Cinema 4D Version: 11 Platform: Windows ; Language(s) : C++ ;
--------- Hello,
when I export the scene hierarchy, animated with soft ik, I want to know which vertex belongs to which bone. Any ideas how to do that?
Thanks Hans
On 26/11/2008 at 03:32, xxxxxxxx wrote:
Are you using bones or joints? Is the mesh weighted with vertex maps, ClaudeBonet maps or joint weight maps?
cheers, Matthias
On 26/11/2008 at 05:44, xxxxxxxx wrote:
I am using bones and the mesh is weighted with ClaudeBonet maps.
On 26/11/2008 at 06:29, xxxxxxxx wrote:
Actually you can't say which vertex belongs to which bone because one vertex can be weighted by several bones.
Also please do a forum search for "claude bonet" as there are several threads regarding claude bonet weights.
On 26/11/2008 at 10:19, xxxxxxxx wrote:
Thanks, I will have a look an that.
I have second question about accessing CTrack from BaseObject. Everything, object and animation are done, and I want to export them to my own file format. But after I got the first valid object with GetFirstObject() and call GetFirstCTrack(), I got an "access violation reading location 0x0" message. The scene includes only one object.
Any ideas why this happened?
Code: virtual LONG Save(PluginSceneSaver* node, const Filename& name, BaseDocument* doc, LONG filterflags) { ... BaseObject* pObj=doc->GetFirstObject(); if(pObj) { CTrack* pTrack=pObj->GetFirstCTrack(); ** access violation ** } ... }