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On 25/11/2008 at 06:27, xxxxxxxx wrote:
Cinema 4D Version: 10.5
Platform: Windows ;
Language(s) : C++ ;
I am currently trying to implement key event listeners inside my Dialog plugin. All is well except for the fact, that the events get handed down to C4D (pressing 'e' e.g. switches to translate inside the plugin AND C4D). I tried to solve this by invoking KillEvent() after handling a keyboard input message but this had no effect.
What's the correct way to handle keyboard input inside a dialog and not letting handled events slip through to C4D...