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On 20/11/2008 at 08:25, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R10+
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
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I need to resize some PolygonObjects. I can either:
op->ResizeObject(newPntCnt)
...or...
VariableChanged vc;
vc.old_cnt = oldPntCnt;
vc.new_cnt = newPntCnt;
op->Message(MSG_POINTS_CHANGED,&vc);
...So, my questions are:
1. Is there any functional difference between those two methods?
2. If the object has one or more VariableTags on it (for example vertex map or maybe a Normal tag), do those automatically resize themselves too? Or do I need to handle each of those manually?
3. How about the UVWTag (also based on a VariableTag)?