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On 14/11/2008 at 09:03, xxxxxxxx wrote:
Cinema 4D Version: R9-R11
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
So, when does this actually work - that is, setting the 'checknames' argument to TRUE?
My plugin objects are being created/inserted via a CommandData (as there is more than one object and some other configuration to be done) at the user's bequest. But if this argument is set to TRUE and I add multiple sets, there is no appending of ".1, .2 etc.".
Does this only work in programmatic succession or will it work as the user creates them?
On 14/11/2008 at 13:33, xxxxxxxx wrote:
Hmm, I haven´t used it for some time now but if I remember correctly it always worked fine for me. I´ll try this tommorrow when I´m in the office.
On 14/11/2008 at 14:04, xxxxxxxx wrote:
Well, if it is indeed not working then I already have a system in place that does a similar thing.
On 16/11/2008 at 04:13, xxxxxxxx wrote:
ok, I just tried it. And you are right, at least in R11 it doesn´t work!
On 16/11/2008 at 07:34, xxxxxxxx wrote:
I'm working in R10.1 at the moment, doesn't work there either.
On 17/11/2008 at 02:32, xxxxxxxx wrote:
I can confirm this. I have reported it to the developers.
On 17/11/2008 at 03:13, xxxxxxxx wrote:
Just got an answer from the developers. The name numbering parameter has been disabled since it was never working completly reliable. The SDK docu will be changed accordingly.
On 17/11/2008 at 09:29, xxxxxxxx wrote:
Ah, so this is really not working? I was afraid, I did something wrong all the time. Never saw it working (10.1, 10.5, 11)
Thanks for die Info, Matthias.