Divison by zero in GeAutoDynamicArray

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 14/11/2008 at 07:07, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   11 
Platform:      
Language(s) :

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Hi! 🙂

I have a small problem with GeAutoDynamicArray - can anyone help me?

I use a struct:

> \> typedef struct iDialogElement{ \>                iDialogElement() : name(""), type(0) {} \>                GeData name; \>                LONG type; \>      }DialogElement; \>

as template in GeAutoDynamicArray. When I want to push something to the end of the array, this happens:

ge_dynamicarray.h <- occurs at line [627]
Do i have to set the blocksize manually?

Thanks for your help.

Good bye 🙂

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 18/11/2008 at 00:19, xxxxxxxx wrote:

I can not confirm this, it is working fine here. My code:

> \> struct iDialogElement \> { \>      iDialogElement() : name(""), type(0) {} \>      GeData name; \>      LONG type; \> }; \> \> typedef iDialogElement DialogElement; \> \> \> Bool MenuTest::Execute(BaseDocument \*doc) \> { \>      DialogElement dlgelmt; \>       \>      GeAutoDynamicArray<DialogElement> dlgelmtarr; \>       \>      dlgelmtarr.Push(dlgelmt); \>       \>      return TRUE; \> } \>

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 18/11/2008 at 00:25, xxxxxxxx wrote:

Hi!

Thats really strange, sometimes I believe Cinema 4D has an anti-shawni setting. 🙂

I will check it again and fix my bug.

Thanks Matthias..