Divison by zero in GeAutoDynamicArray



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 14/11/2008 at 07:07, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   11 
    Platform:      
    Language(s) :

    ---------
    Hi! :)

    I have a small problem with GeAutoDynamicArray - can anyone help me?

    I use a struct:

    > \> typedef struct iDialogElement{ \>                iDialogElement() : name(""), type(0) {} \>                GeData name; \>                LONG type; \>      }DialogElement; \>

    as template in GeAutoDynamicArray. When I want to push something to the end of the array, this happens:

    ge_dynamicarray.h <- occurs at line [627]
    Do i have to set the blocksize manually?

    Thanks for your help.

    Good bye :)



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 18/11/2008 at 00:19, xxxxxxxx wrote:

    I can not confirm this, it is working fine here. My code:

    > \> struct iDialogElement \> { \>      iDialogElement() : name(""), type(0) {} \>      GeData name; \>      LONG type; \> }; \> \> typedef iDialogElement DialogElement; \> \> \> Bool MenuTest::Execute(BaseDocument \*doc) \> { \>      DialogElement dlgelmt; \>       \>      GeAutoDynamicArray<DialogElement> dlgelmtarr; \>       \>      dlgelmtarr.Push(dlgelmt); \>       \>      return TRUE; \> } \>

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 18/11/2008 at 00:25, xxxxxxxx wrote:

    Hi!

    Thats really strange, sometimes I believe Cinema 4D has an anti-shawni setting. :-)

    I will check it again and fix my bug.

    Thanks Matthias..


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