THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/11/2008 at 19:50, xxxxxxxx wrote:
Cinema 4D Version: R9-R11
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
Is there any way to draw with BaseDraw::DrawPolygonObject() or BaseDraw::DrawObject() taking into account transparency (BaseDraw::SetTransparency() for instance - which doesn't work)?
I've tried BaseDraw::Polygon3D() for a polygon object, but the results otherwise are unpleasant (lighting and such).
Is there a better or proper way?