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On 29/10/2008 at 17:33, xxxxxxxx wrote:
Cinema 4D Version: 11
Language(s) : C++ ;
I have a small problem with GeUserArea and GeDialog. The area is attached to the dialog and it should redraw the area up every frame. When I click the "play" button everything works fine.
But when I call "next frame" and do this step by step, the redraw fails until I click into the area or click the play button again. Does anyone know which message I have to send that the redraw will be executed in this cases too - without calculating expressions?
Thanks a lot. :)