Pass a GeDynamicArray to a function

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 29/10/2008 at 02:32, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   10.1 
Platform:   Windows  ; Mac  ;  
Language(s) :     C++  ;

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Hi,

in my plugin object's class, I declared a GeDynamicArray as a private member:

> class OMyObject : public ObjectData \> { \>      private: \>           GeDynamicArray<Vector>ClonePos; \> \>      public: \>           ... \>           ... \> } \>

In another .cpp file (included with a .h) I have some other functions that are not members of my plugin class. One of these functions needs access to the GeDynamicArray now.

In the plugin object's cpp:

> \> #include "myfunctions.h" \> ... \> ... \> ... \> OMyObject::GetVirtualObjects() \> { \>      ... \>      DoSomething(); \> } \>

In myfunctions.cpp:

> \> void dosomething() \> { \>      // Here I want to do something with the array \> } \>

I got the tip to create public Methods for getting and setting the array in my plugin class:

> class OMyObject : public ObjectData \> { \>      private: \>           GeDynamicArray<Vector>ClonePos; \> \>      public: \>           GetArray(); \>           SetArray(); \> } \>

First of all, I don't know how to do this exactly (sorry, I know this is C++ basics).

Second of all, is there really no way to pass the GeDynamicArray as a reference argument to the "dosomething" function? Passing it like a normal argument would make things so much easier, I think.

Open for suggestions and thankful for any tips and help.

Regards & Greetings,
Jack

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 30/10/2008 at 04:37, xxxxxxxx wrote:

Yes, this is C++ basics, so you can look it up for yourself. And also look for function pointers for your other problem.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 30/10/2008 at 07:39, xxxxxxxx wrote:

Got it, thanks 🙂

Cheers,
Jack