Pass a GeDynamicArray to a function



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 29/10/2008 at 02:32, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   10.1 
    Platform:   Windows  ; Mac  ;  
    Language(s) :     C++  ;

    ---------
    Hi,

    in my plugin object's class, I declared a GeDynamicArray as a private member:

    > class OMyObject : public ObjectData \> { \>      private: \>           GeDynamicArray<Vector>ClonePos; \> \>      public: \>           ... \>           ... \> } \>

    In another .cpp file (included with a .h) I have some other functions that are not members of my plugin class. One of these functions needs access to the GeDynamicArray now.

    In the plugin object's cpp:

    > \> #include "myfunctions.h" \> ... \> ... \> ... \> OMyObject::GetVirtualObjects() \> { \>      ... \>      DoSomething(); \> } \>

    In myfunctions.cpp:

    > \> void dosomething() \> { \>      // Here I want to do something with the array \> } \>

    I got the tip to create public Methods for getting and setting the array in my plugin class:

    > class OMyObject : public ObjectData \> { \>      private: \>           GeDynamicArray<Vector>ClonePos; \> \>      public: \>           GetArray(); \>           SetArray(); \> } \>

    First of all, I don't know how to do this exactly (sorry, I know this is C++ basics).

    Second of all, is there really no way to pass the GeDynamicArray as a reference argument to the "dosomething" function? Passing it like a normal argument would make things so much easier, I think.

    Open for suggestions and thankful for any tips and help.

    Regards & Greetings,
    Jack



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 30/10/2008 at 04:37, xxxxxxxx wrote:

    Yes, this is C++ basics, so you can look it up for yourself. And also look for function pointers for your other problem.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 30/10/2008 at 07:39, xxxxxxxx wrote:

    Got it, thanks :)

    Cheers,
    Jack


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