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On 28/10/2008 at 14:45, xxxxxxxx wrote:
Cinema 4D Version: 10
Platform: Windows ;
Language(s) : C.O.F.F.E.E ; C++ ;
Is there a way to debug a plugin, which I wrote under VC6, I mean setting breakpoints and checking the variables and not just using println.
I have installed the VC6 plugins in plugincafe, but they just let me view the documentation and the type information of the variable, if understand this write.
Is there a way to reload the C++ plugin into C4d without restarting C4d?
I couldn't find a lot of information on debugging in the forum.
Thanks for the help