Allocate a plugin ObjectData



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 25/10/2008 at 03:24, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   10.5 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hi,

    I'm newbie in c++ and my english is very bad ;). I want to create a SceneLoaderData plugin's for read shapefiles. In my SceneLoaderData I would like to create an object from an other plugin ObjectData.

    BaseObject::Alloc(Omypluginobject) doesn't work
    CallCommand(mypluginobjetct_number) doesn't work in SceneLoaderData (it works fine in a CommandData).

    What can I do... any ideas ?

    Thanks



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 25/10/2008 at 03:50, xxxxxxxx wrote:

    It's too simple ...I'm sorry...

    The answer it's in the C4Djack's last post

    BaseObject::Alloc(mypluginobject_number); !!!!

    Sorry and thanks to c4dJack



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 25/10/2008 at 10:13, xxxxxxxx wrote:

    Don't forget that there are many examples of various plugin types in the plugins:cinema4dsdk folder. Use them as reference as well as the SDK docs.


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