PrefsDialog

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 23/10/2008 at 09:30, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   11 
Platform:      
Language(s) :     C++  ;

---------
Hi :)

Can anyone help me? I created a PrefsDialog object for settings. But within PluginStart() i can't get the settings (only the default values).

It seems, they are loaded after PluginStart(). Can I change it?

Thanks and bye.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 24/10/2008 at 02:59, xxxxxxxx wrote:

This is working fine for me, see code below.

> \> Bool PluginStart(void) \> { \>      if(!RegisterMyPrefs()) return FALSE; \> \>      BaseContainer wc = GetWorldContainer(); \>      BaseContainer \*bc = wc.GetContainerInstance(1023052); \> //prefs are stored in a subcontainer in the worldcontainer. the subcontainer has the same ID as the pref hook \> \>      if(!bc) return FALSE; \> \>      if(bc->GetBool(1000)) GePrint("set"); //a Bool element in my prefs \>      else GePrint("not set"); \> } \>

here the code of the pref hook and dialog

> \> #include "c4d.h" \> #include "c4d_symbols.h" \> \> #include "lib_prefs.h" \> \> \> #define MY_PREFS_ID 1023052 \> \> enum pref_ids \> { \>      PREFS_ITEM1 = 1000 \> }; \> \> class MyPrefsDialog : public PrefsDlg_Base \> { \>      public: \>           MyPrefsDialog(PrefsDialogHookClass\* hook) : PrefsDlg_Base(DLG_MY_PREFS, hook) { } \> \>           virtual void SetValues(BaseContainer \*data); \>           virtual void EnableValues(BaseContainer \*data); \>           virtual LONG CommandValues(LONG id, const BaseContainer &msg;, BaseContainer \*data); \> }; \> \> void MyPrefsDialog::SetValues(BaseContainer \*data) \> { \>      if(!data) return; \> \>      BaseContainer \*bc = data->GetContainerInstance(MY_PREFS_ID); \>      if(!bc) return; \> \>      SetBool(MY_PREFS_ITEM1, bc, PREFS_ITEM1); \> } \> \> void MyPrefsDialog::EnableValues(BaseContainer \*data) \> { \>      if(!data) return; \> } \> \> LONG MyPrefsDialog::CommandValues(LONG id, const BaseContainer &msg;, BaseContainer \*data) \> { \>      BaseContainer \*bc = data->GetContainerInstance(MY_PREFS_ID); \>      if(!bc) return FALSE; \> \>      switch(id) \>      { \>           case MY_PREFS_ITEM1: GetBool(id, bc, PREFS_ITEM1); break; \>      } \>       \>      return TRUE; \> } \> \> \> class MyPrefs : public PrefsDialogHookClass \> { \>      public: \>           virtual SubDialog \*Alloc() { return gNew MyPrefsDialog(this); } \>           virtual void Free(SubDialog \*dlg) { gDelete(dlg); } \>           virtual void InitPrefs(BaseContainer \*bc); \> }; \> \> void MyPrefs::InitPrefs(BaseContainer \*bc) \> { \>      BaseContainer defbc; \>      CheckPrefsData(bc, MY_PREFS_ID, GeData(defbc)); \> } \> \> MyPrefs \*myprefs = NULL; \> \> Bool RegisterMyPrefs(void) \> { \>      String name=GeLoadString(IDS_MY_PREFS); if (!name.Content()) return TRUE; \>      myprefs = gNew MyPrefs; \>      if(!myprefs) return FALSE; \>      return myprefs->Register(MY_PREFS_ID, name, 0, 0); \> } \> \> void FreeMyPrefs(void) \> { \>      if(myprefs) \>      { \>           gDelete(myprefs); \>           myprefs = NULL; \>      } \> } \>

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 24/10/2008 at 06:57, xxxxxxxx wrote:

Thanks Matthias,

do you call the register function in PluginStart()?
Bye :)

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 24/10/2008 at 06:59, xxxxxxxx wrote:

Yes, I call the register function in PluginStart(). Just take a look at my code, it's there at the top of PluginStart() :)

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 24/10/2008 at 08:01, xxxxxxxx wrote:

Ooops, I did overlook that the function is PluginStart()... :)

Bye.