update renderview while plugin is running



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 16/10/2008 at 07:32, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   11 
    Platform:      
    Language(s) :     C++  ;

    ---------
    Hi!
    My Plugin parses big textfiles and sets alot of keys, while it's doing that I already want to see the Animation.
    Is that possible? If so, how? :-)

    Greetings+thanks!



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 16/10/2008 at 08:50, xxxxxxxx wrote:

    Render or Editor? For animation there are only three choices: play editor, preview render (e.g.: QuickTime), full render. You won't get either of the last two to render in anything near real-time.

    So, if you just want to see the animation as you go in the Editor, use AnimateDocument() to set the frame:

    LONG fps = baseDocument->GetFps();
    // In your loop or such
    BaseTime time = BaseTime::BaseTime(frame, fps);
    baseDocument->SetTime(time);
    baseDocument->AnimateDocument(NULL, TRUE, TRUE);
    EventAdd();

    To do the render, you'd have to render each frame individually setting the RenderData settings as you go. Note that there are differences between R11 and earlier versions.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 16/10/2008 at 23:34, xxxxxxxx wrote:

    Sorry, my bad, I meant the Editor.
    I was testing with the same solution, but unfortunately the editor didnt update. Even with EventAdd(EVENT_FORCEREDRAW).

    Is the problem that the plugin is still running? It updates the statusbar and its text just fine.

    Paul



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/10/2008 at 00:56, xxxxxxxx wrote:

    As Im using AnimateDocument throughout my plugin to get updated values from objects, I tested to use EventAdd() there too, but it doesnt update the editor (but I get the correct values from objects at that time)



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/10/2008 at 11:12, xxxxxxxx wrote:

    In that case, it may be that you need to run in a separate thread.

    Are you using a modal or non-modal dialog? Are you calling StopAllThreads() beforehand?

    Try GeSyncMessage(EVMSG_TIMECHANGED) to get the view to update. And EventAdd(EVENT_ANIMATE) to update everything else (AM et al).



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/10/2008 at 11:45, xxxxxxxx wrote:

    You have to call DrawViews(), see this thread:

    refreshing the viewport

    cheers,
    Matthias


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