Opening Console



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 15/10/2008 at 07:12, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R11 
    Platform:      
    Language(s) :     C++  ;

    ---------
    Hey!
    How can I open the standard-console through my plugin?

    Greetings+thanks



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 15/10/2008 at 07:24, xxxxxxxx wrote:

    Looking in the CommandManager the ID for it is 12305.

    So CallCommand(12305); should work.
    (In COFFEE at least, maybe CallCommand() is treated differently
    with C++..

    Cheers
    Lennart


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