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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/10/2008 at 04:27, xxxxxxxx wrote:
User Information: Cinema 4D Version: R11 Platform: Windows ; Mac OSX ; Language(s) : C++ ;
--------- Hello All,
in the R11 my custom material don't refresh anymore the preview when i change anything inside all shaders.
Before all was working like expect.
Does someone have any suggestion?
thanks in advance Renato
On 11/10/2008 at 05:01, xxxxxxxx wrote:
Update:
in the material manager the update is refreshed correctly.. just the material preview is the same.
cheers Renato
On 11/10/2008 at 05:24, xxxxxxxx wrote:
Another Update:
Only the material manager bitmap is update if i change the shader, the MATPREVIEW_GENERATE_IMAGE is sent only 1 time for. If i change material container the MATPREVIEW_GENERATE_IMAGE is called 2 time.. one for the material manager that is update and one for the material preview.
cheers renato
On 12/10/2008 at 18:51, xxxxxxxx wrote:
Hello All,
now it's all ok... was my fault
Just the updatecount++ was ignored in some case.
i apologize..
Thanks all renato
On 13/10/2008 at 07:32, xxxxxxxx wrote:
Glad to hear you solved the problem.
cheers, Matthias