Custom Material and Shaders

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 11/10/2008 at 04:27, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   R11 
Platform:   Windows  ;   Mac OSX  ; 
Language(s) :     C++  ;

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Hello All,

in the R11 my custom material don't refresh anymore the preview when i change anything inside all shaders.

Before all was working like expect.

Does someone have any suggestion?

thanks in advance
Renato

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 11/10/2008 at 05:01, xxxxxxxx wrote:

Update:

in the material manager the update is refreshed correctly.. just the material preview is the same.

cheers
Renato

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 11/10/2008 at 05:24, xxxxxxxx wrote:

Another Update:

Only the material manager bitmap is update if i change the shader, the MATPREVIEW_GENERATE_IMAGE is sent only 1 time for. If i change material container the MATPREVIEW_GENERATE_IMAGE is called 2 time.. one for the material manager that is update and one for the material preview.

cheers 🙂
renato

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 12/10/2008 at 18:51, xxxxxxxx wrote:

Hello All,

now it's all ok... was my fault 😞

Just the updatecount++ was ignored in some case.

i apologize.. 🙂

Thanks all
renato

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 13/10/2008 at 07:32, xxxxxxxx wrote:

Glad to hear you solved the problem.

cheers,
Matthias