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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/09/2008 at 17:43, xxxxxxxx wrote:
User Information: Cinema 4D Version: 10.1 Platform: Windows ; Mac ; Language(s) : C++ ;
--------- Hi,
I have several clones of an object. If the object is animated (e.g. a walking figure) all clones move exactly the same, of course.
How can I change this, so the animation of the clones is shifted in time? My goal is to make the animation of all walking figures start at a different frame.
Thanks for any tip!
Best regards, Jack
On 22/09/2008 at 12:49, xxxxxxxx wrote:
Nobody knows about this?
I know it must be possible, since I have seen it work in another plugin in R9.1.
Greetings, Jack
On 22/09/2008 at 14:44, xxxxxxxx wrote:
You want to animate the object. Use AnimateObject() maybe?
On 22/09/2008 at 14:57, xxxxxxxx wrote:
Ah, that's a very good tip
I was always looking for something to set the time of an object, like ->SetTime(). Difficult to find things when you got no idea what to look for.
Thanks, I will try if AnimateObject does what I want!
Cheers, Jack
On 22/09/2008 at 16:18, xxxxxxxx wrote:
Yep, that does exactly what I want. Thank you, Samir!
On 23/09/2008 at 00:02, xxxxxxxx wrote:
Please keep in mind that AnimateObject does not take expressions into account. If your object is animated by expressions you have to use AnimateDocument.
cheers, Matthias
On 23/09/2008 at 02:35, xxxxxxxx wrote:
Rights, thanks for the reminder. But I think, AnimateObject() will do it for now