Change 'local animation time' of an obj?

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On 21/09/2008 at 17:43, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   10.1 
Platform:   Windows  ; Mac  ;  
Language(s) :     C++  ;

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Hi,

I have several clones of an object. If the object is animated (e.g. a walking figure) all clones move exactly the same, of course.

How can I change this, so the animation of the clones is shifted in time? My goal is to make the animation of all walking figures start at a different frame.

Thanks for any tip!

Best regards,
Jack

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 22/09/2008 at 12:49, xxxxxxxx wrote:

Nobody knows about this?

I know it must be possible, since I have seen it work in another plugin in R9.1.

Greetings,
Jack

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 22/09/2008 at 14:44, xxxxxxxx wrote:

You want to animate the object. Use AnimateObject() maybe? 😉

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 22/09/2008 at 14:57, xxxxxxxx wrote:

Ah, that's a very good tip 🙂

I was always looking for something to set the time of an object, like ->SetTime(). Difficult to find things when you got no idea what to look for.

Thanks, I will try if AnimateObject does what I want!

Cheers,
Jack

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On 22/09/2008 at 16:18, xxxxxxxx wrote:

Yep, that does exactly what I want.
Thank you, Samir!

Greetings,
Jack

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On 23/09/2008 at 00:02, xxxxxxxx wrote:

Please keep in mind that AnimateObject does not take expressions into account. If your object is animated by expressions you have to use AnimateDocument.

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 23/09/2008 at 02:35, xxxxxxxx wrote:

Rights, thanks for the reminder. But I think, AnimateObject() will do it for now 😉

Greetings,
Jack