Change 'local animation time' of an obj?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 21/09/2008 at 17:43, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   10.1 
    Platform:   Windows  ; Mac  ;  
    Language(s) :     C++  ;

    ---------
    Hi,

    I have several clones of an object. If the object is animated (e.g. a walking figure) all clones move exactly the same, of course.

    How can I change this, so the animation of the clones is shifted in time? My goal is to make the animation of all walking figures start at a different frame.

    Thanks for any tip!

    Best regards,
    Jack



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/09/2008 at 12:49, xxxxxxxx wrote:

    Nobody knows about this?

    I know it must be possible, since I have seen it work in another plugin in R9.1.

    Greetings,
    Jack



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/09/2008 at 14:44, xxxxxxxx wrote:

    You want to animate the object. Use AnimateObject() maybe? ;-)



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/09/2008 at 14:57, xxxxxxxx wrote:

    Ah, that's a very good tip :)

    I was always looking for something to set the time of an object, like ->SetTime(). Difficult to find things when you got no idea what to look for.

    Thanks, I will try if AnimateObject does what I want!

    Cheers,
    Jack



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/09/2008 at 16:18, xxxxxxxx wrote:

    Yep, that does exactly what I want.
    Thank you, Samir!

    Greetings,
    Jack



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 23/09/2008 at 00:02, xxxxxxxx wrote:

    Please keep in mind that AnimateObject does not take expressions into account. If your object is animated by expressions you have to use AnimateDocument.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 23/09/2008 at 02:35, xxxxxxxx wrote:

    Rights, thanks for the reminder. But I think, AnimateObject() will do it for now ;-)

    Greetings,
    Jack


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