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On 21/09/2008 at 15:22, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 11.008
Platform: Windows ;
Language(s) : C++ ;
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Hi;
is there any way to access the object manager windows from C++? The viewports do have a proper class in BaseView / BaseDraw, but I couldn't find anything similar to access the functionality of the object managers.
More specifically, I want to "Set as Root" an object - but not in the current / previously active object manager, which could be easily achieved by CallCommand(100004720)... but in the nth object manager (with a variable parameter n and a parameterized object, independent of any current selection).
Perhaps that is actually a functionality of the object itself, but I can't find any hint of a fitting method in these classes either. Since the counterpoint functions "One level up" and "Goto main level" do not need an object reference, my bet would be on Object Manager methods anyway... any pointers?