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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/09/2008 at 11:22, xxxxxxxx wrote:
User Information: Cinema 4D Version: 10.5 Platform: Windows ; Language(s) : C++ ;
--------- Hi ..
how i create the sky ... not the normal sky ( BaseObject Osky )
but the sky that created by sky manger ??
On 22/09/2008 at 09:02, xxxxxxxx wrote:
Please use the Create Sky command because there are some other things besides the Sky objects created under the hood.
CallCommand(1011145); //Create Sky
cheers, Matthias
On 22/09/2008 at 13:03, xxxxxxxx wrote:
Hi Matthias,
> \> BaseObject\* sky = BaseObject::Alloc(SKY_OBJECT); \> sky->SetName("Sky-Object"); \> GetActiveDocument()->InsertObject(sky, NULL, NULL, FALSE); \>
\> BaseObject\* sky = BaseObject::Alloc(SKY_OBJECT); \> sky->SetName("Sky-Object"); \> GetActiveDocument()->InsertObject(sky, NULL, NULL, FALSE); \>
So its not possible to set the missed 'things' manually? Hmm... here it works fine.
Bye
On 22/09/2008 at 13:34, xxxxxxxx wrote:
Quote: Originally posted by Shawni on 22 September 2008 > > * * * > > Hi Matthias, > > > >> <code> > BaseObject* sky = BaseObject::Alloc(SKY_OBJECT); > sky->SetName("Sky-Object"); > GetActiveDocument()->InsertObject(sky, NULL, NULL, FALSE); > </code> > > > > So its not possible to set the missed 'things' manually? Hmm... here it works fine. > > > Bye > > > * * *
That still misses the hidden sky material.