Creating sky ...??



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 19/09/2008 at 11:22, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   10.5 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hi ..

    how i create the sky ...
    not the normal sky ( BaseObject Osky )

    but the sky that created by sky manger ??



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/09/2008 at 09:02, xxxxxxxx wrote:

    Please use the Create Sky command because there are some other things besides the Sky objects created under the hood.

    CallCommand(1011145); //Create Sky

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/09/2008 at 13:03, xxxxxxxx wrote:

    Hi Matthias,

    > \> BaseObject\* sky = BaseObject::Alloc(SKY_OBJECT); \> sky->SetName("Sky-Object"); \> GetActiveDocument()->InsertObject(sky, NULL, NULL, FALSE); \>

    So its not possible to set the missed 'things' manually? Hmm... here it works fine.

    Bye



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/09/2008 at 13:34, xxxxxxxx wrote:

    Quote: Originally posted by Shawni on 22 September 2008
    >
    > * * *
    >
    > Hi Matthias,
    >
    >
    >
    >> <code>
    > BaseObject* sky = BaseObject::Alloc(SKY_OBJECT);
    > sky->SetName("Sky-Object");
    > GetActiveDocument()->InsertObject(sky, NULL, NULL, FALSE);
    > </code>
    >
    >
    >
    > So its not possible to set the missed 'things' manually? Hmm... here it works fine.
    >
    >
    > Bye
    >
    >
    > * * *

    That still misses the hidden sky material.

    cheers,
    Matthias


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