Creating sky ...??

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 19/09/2008 at 11:22, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   10.5 
Platform:   Windows  ;   
Language(s) :     C++  ;

---------
Hi ..

how i create the sky ...
not the normal sky ( BaseObject Osky )

but the sky that created by sky manger ??

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 22/09/2008 at 09:02, xxxxxxxx wrote:

Please use the Create Sky command because there are some other things besides the Sky objects created under the hood.

CallCommand(1011145); //Create Sky

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 22/09/2008 at 13:03, xxxxxxxx wrote:

Hi Matthias,

> \> BaseObject\* sky = BaseObject::Alloc(SKY_OBJECT); \> sky->SetName("Sky-Object"); \> GetActiveDocument()->InsertObject(sky, NULL, NULL, FALSE); \>

So its not possible to set the missed 'things' manually? Hmm... here it works fine.

Bye

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 22/09/2008 at 13:34, xxxxxxxx wrote:

Quote: Originally posted by Shawni on 22 September 2008
>
> * * *
>
> Hi Matthias,
>
>
>
>> <code>
> BaseObject* sky = BaseObject::Alloc(SKY_OBJECT);
> sky->SetName("Sky-Object");
> GetActiveDocument()->InsertObject(sky, NULL, NULL, FALSE);
> </code>
>
>
>
> So its not possible to set the missed 'things' manually? Hmm... here it works fine.
>
>
> Bye
>
>
> * * *

That still misses the hidden sky material.

cheers,
Matthias