License server?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 19/09/2008 at 06:49, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   11 
    Platform:   Windows  ;   Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    Hi,

    one of my customers, a big company that bought many copies of my plugin, just told me, that his company will put "the license server for Cinema 4D" into service. He says, that test has shown that the plugins will crash the system. He asks me to make an agreement with MAXON in order to let the plugins also run by this license server.

    Can anybody explain what he means? I never heard of a C4D license server.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 19/09/2008 at 06:55, xxxxxxxx wrote:

    The license server is new in R11. It´s for c4d customers that own loads of licenses. The c4d serial is also adapted when a license server is used (you can extract the amount of licenses from the serial).

    Check out the developer kitchen pdf on the plugincafe homepage. You find more info there. Not sure however how to handle this myself yet. An example would be good in any case.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 19/09/2008 at 06:59, xxxxxxxx wrote:

    thanks. I will check it.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 19/09/2008 at 15:49, xxxxxxxx wrote:

    So,
    -A MultiLicense always starts with "2" ?

    -Number of Licenses is represented by
    the three digits , starting at digit 4?

    -Max licenses are 100?

    And, Using the "GeGetSerialInfo(SERIAL_MULTILICENSE)"
    in ScriptManager returns a "Variable or function expected".
    Basically, "GeGetSerialInfo" is not highlighted in yellow as
    others, like "GeGetCurrentOS".
    "SERIAL_MULTILICENSE" -is- highlighted in orange.

    > \> var ml = GeGetSerialInfo(SERIAL_MULTILICENSE); \> println(ml);

    Cheers
    Lennart



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 13/10/2008 at 09:55, xxxxxxxx wrote:

    Information in DevKitchen is quite thin.

    Is it right, that every client, regardless of it's temporarily leased license number will always return the same multi-license number? If yes, the validation of the plugin license could be as follows:

    > \> SerialInfo si; \> GeGetSerialInfo(SERIAL_MULTILICENSE, &si;); \> if (!si.nr.GetLength()) \>     GeGetSerialInfo(SERIAL_CINEMA4D, &si;); // regular c4d version \> //... Validation with si.nr digits \>

    But how is the behavoir of WritePluginInfo()? Does the customer have to enter the plugin license on every client? This would reduce the advantage of the license server not having to enter serial numbers on each client.

    So, how could we developers integrade plugin licenses to the C4D license server system?

    It's a bit urgent. Customer's grizzling :-)



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 13/10/2008 at 10:37, xxxxxxxx wrote:

    Quote: Originally posted by Klaus Heyne on 13 October 2008
    >
    > * * *
    >
    > So, how could we developers integrade plugin licenses to the C4D license server system?
    >
    >
    > * * *

    Yes , please, I also need some straight forward guidelines how to.

    Cheers
    Lennart



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 21/10/2008 at 00:06, xxxxxxxx wrote:

    Use GeGetSerialInfo(SERIAL_MULTILICENSE, &si;) to check for a multi license. If it returns an empty string use GeGetSerialInfo(SERIAL_CINEMA4D, &si;).

    cheers,
    Matthias


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