Extrude NURBS ... how to

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 14/09/2008 at 07:55, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   10.5 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Hi ...

how i control the offset of it ??

i try this :
BaseObject *obj = BaseObject::Alloc(Oextrude);

and

bc->SetReal(MDATA_EXTRUDE_OFFSET,50);

and this :
obj->SetParameter(DescID(MDATA_EXTRUDE_OFFSET), 50, NULL);

*bc is BaseContainer / obj BaseObject

but tell error ....

i think "MDATA_EXTRUDE_OFFSET" isn't belong to extrude object

and i don't know about what i replace it ...

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 14/09/2008 at 10:07, xxxxxxxx wrote:

You have to use bc->SetVector(EXTRUDEOBJECT_MOVE, myvector).

MDATA_EXTRUDE_OFFSET is the extrude offset of the extrude tool.

cheers,
Matthias