Extrude NURBS ... how to



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 14/09/2008 at 07:55, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   10.5 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hi ...

    how i control the offset of it ??

    i try this :
    BaseObject *obj = BaseObject::Alloc(Oextrude);

    and

    bc->SetReal(MDATA_EXTRUDE_OFFSET,50);

    and this :
    obj->SetParameter(DescID(MDATA_EXTRUDE_OFFSET), 50, NULL);

    *bc is BaseContainer / obj BaseObject

    but tell error ....

    i think "MDATA_EXTRUDE_OFFSET" isn't belong to extrude object

    and i don't know about what i replace it ...



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 14/09/2008 at 10:07, xxxxxxxx wrote:

    You have to use bc->SetVector(EXTRUDEOBJECT_MOVE, myvector).

    MDATA_EXTRUDE_OFFSET is the extrude offset of the extrude tool.

    cheers,
    Matthias


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