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On 08/09/2008 at 09:14, xxxxxxxx wrote:
Which version of VC++ are you using? For 10.5 you MUST use Visual Studio 2005 minimum and the .vcproj included.
First step is to open the cinema4dsdk.vcproj in VS2005 and build the release and/or debug versions. This builds the api lib(s) you will need for your plugin projects and you should also verify that the cinema4dsdk plugin was properly created both in build and in Cinema 4D.
After that, there are two directions you can go:
1. Copy the cinema4dsdk.vcproj to your plugin project folder and modify it to suit your plugin (change sources, build name, and so forth). Realize that this will rebuild the api lib every build (blech).
2. Do the same thing but remove the api build part of the project and, instead, include the already built api lib in the Libs folder of the project Solution Explorer. If you need both release and debug, you can include both api libs and exclude each one as needed (right-click over the lib in Solution Explorer, Properties, 'Exclude From Build').