New GI algorithms in R11

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 07/09/2008 at 06:06, xxxxxxxx wrote:

User Information:
Cinema 4D Version:    
Platform:      
Language(s) :     C++  ;

---------
     Hi, guys! I'm a boy interested in CG tech. It's very amazing the new GI renderer can generate such vivid films that I can't distinguish them from reality. Great job!
    
    I'm eager to learn how to write a good home-made renderer close to the new magic GI renderer. Could someone appoint me some stage-of-the-art public papers to read? Then I can follow them.
    
    I implemented Keller's well-known "Instant radiosity". However, the result is a bit far from reality. I want to improve it but there are too many papers produced every year for me to select the real pearls from them. So I need a master's help.

I don't know whether it proper to present such a thread here, since it somewhat makes me resemble a spy 😛 I'm surely not, only an amateur. I just hope you can tell me some *public* papers to read 🙂 thanks.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 16/09/2008 at 05:55, xxxxxxxx wrote:

To get the good stuff, read the papers published by Pixar researchers. Also take a look at the Irradiance Map technolgy, which is being used by Vray and obviously by the new AR.

Cheers,
Jack

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 16/09/2008 at 06:06, xxxxxxxx wrote:

Check out (Quasi) Monte Carlo sampling algorithms. That´s what all the state-of-the-art engines use. However, it´s a wide field and there is not only 1 paper. It´s always a sum of papers that make up the good implementation.