New GI algorithms in R11



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 07/09/2008 at 06:06, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:    
    Platform:      
    Language(s) :     C++  ;

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         Hi, guys! I'm a boy interested in CG tech. It's very amazing the new GI renderer can generate such vivid films that I can't distinguish them from reality. Great job!
        
        I'm eager to learn how to write a good home-made renderer close to the new magic GI renderer. Could someone appoint me some stage-of-the-art public papers to read? Then I can follow them.
        
        I implemented Keller's well-known "Instant radiosity". However, the result is a bit far from reality. I want to improve it but there are too many papers produced every year for me to select the real pearls from them. So I need a master's help.

    I don't know whether it proper to present such a thread here, since it somewhat makes me resemble a spy :P I'm surely not, only an amateur. I just hope you can tell me some *public* papers to read :) thanks.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 16/09/2008 at 05:55, xxxxxxxx wrote:

    To get the good stuff, read the papers published by Pixar researchers. Also take a look at the Irradiance Map technolgy, which is being used by Vray and obviously by the new AR.

    Cheers,
    Jack



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 16/09/2008 at 06:06, xxxxxxxx wrote:

    Check out (Quasi) Monte Carlo sampling algorithms. That´s what all the state-of-the-art engines use. However, it´s a wide field and there is not only 1 paper. It´s always a sum of papers that make up the good implementation.


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