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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/09/2008 at 20:34, xxxxxxxx wrote:
User Information: Cinema 4D Version: R11 Platform: Windows ; Mac OSX ; Language(s) : C++ ;
--------- So, what have you done with these (yes, I'm listing the whole darned thing!) :
#define RDATA_ANTIALIASING 5002 #define RDATA_TRANSPARENCY 5004 #define RDATA_REFLECTION 5005 #define RDATA_SHADOW 5006 #define RDATA_RESOLUTION 5007 #define RDATA_XRES 5008 #define RDATA_YRES 5009 #define RDATA_FILMFORMAT 5010 #define RDATA_XFILM 5011 #define RDATA_YFILM 5012 #define RDATA_XPIX 5013 #define RDATA_YPIX 5014 #define RDATA_FRAMESEQUENCE 5016 #define RDATA_FRAMEFROM 5017 // BaseTime #define RDATA_FRAMETO 5018 // BaseTime #define RDATA_FIELD 5019 #define RDATA_FRAMERATE 5020 #define RDATA_ACTIVEOBJECTONLY 5021 #define RDATA_AUTOLIGHT 5022 #define RDATA_LOGFILE 5023 #define RDATA_TEXTUREERROR 5024 #define RDATA_RAYDEPTH 5025 #define RDATA_SHADOWDEPTH 5026 #define RDATA_THRESHOLD 5027 #define RDATA_AASOFTNESS 5028 #define RDATA_FORMAT 5033 #define RDATA_NAMEFORMAT 5035 #define RDATA_ALPHACHANNEL 5036 #define RDATA_STRAIGHTALPHA 5038 #define RDATA_SEPARATEALPHA 5039 #define RDATA_VRGENERATE 5040 #define RDATA_PATH 5041 #define RDATA_HSTEPS 5043 #define RDATA_HSTART 5044 #define RDATA_HEND 5045 #define RDATA_VSTEPS 5046 #define RDATA_VSTART 5047 #define RDATA_VEND 5048 #define RDATA_VOLUMETRICLIGHTING 5052 #define RDATA_LOD 5061 #define RDATA_REFLECTIONDEPTH 5063 #define RDATA_TEXTURES 5064 #define RDATA_VRDEFAULTX 5065 #define RDATA_VRDEFAULTY 5066 #define RDATA_SUPPRESSMP 5067 #define RDATA_ENABLEBLURRY 5069 // BOOL #define RDATA_AAFILTER 5070 // LONG #define RDATA_AATHRESHOLD 5071 // REAL #define RDATA_AAMINLEVEL 5072 // LONG #define RDATA_AAMAXLEVEL 5073 // LONG #define RDATA_AAOBJECTPROPERTIES 5074 // BOOL #define RDATA_TRUECOLORDITHERING 5075 // BOOL #define RDATA_SAVEIMAGE 5076 // BOOL #define RDATA_FORMATDEPTH 5077 // LONG #define RDATA_AAMIPGLOBAL 5078 // REAL #define RDATA_SHOWHUD 5079 // BOOL #define RDATA_CACHESHADOWMAPS 5080 // BOOL #define RDATA_FRAMESTEP 5081 // LONG
#define RDATA_GI_ENABLEDIFFUSE 5100 // BOOL #define RDATA_GI_MAXDIFFUSEDEPTH 5102 // LONG #define RDATA_GI_MONTECARLOSAMPLES 5104 // LONG #define RDATA_GI_ACCURACY 5105 // REAL #define RDATA_GI_MAXRESOLUTION 5106 // LONG #define RDATA_GI_STRENGTH 5108 // REAL #define RDATA_CS_ENABLECAUSTICS 5111 // BOOL #define RDATA_CS_ENABLEVOLUMECAUSTICS 5112 // BOOL #define RDATA_CS_STEPSIZE 5113 // REAL #define RDATA_CS_SAMPLERADIUS 5114 // REAL #define RDATA_CS_ACCURACY 5115 // LONG #define RDATA_CS_STRENGTH 5116 // REAL #define RDATA_GI_MINRESOLUTION 5117 // LONG #define RDATA_GI_RECOMPUTE 5119 // LONG #define RDATA_GI_SAVESOLUTION 5120 // BOOL #define RDATA_CS_RECOMPUTE 5121 // LONG #define RDATA_CS_SAVESOLUTION 5122 // BOOL #define RDATA_GI_PREPASS 5123 // LONG #define RDATA_GI_CAMERASOLUTION_EX 5124 // BOOL #define RDATA_CS_CAMERASOLUTION 5125 // BOOL #define RDATA_GI_STOCHASTICMODE_EX 5126 // BOOL #define RDATA_GI_STOCHASTICDEPTH 5127 // LONG #define RDATA_GI_STOCHASTICSAMPLES 5128 // LONG #define RDATA_GI_STOCHASTICACCURACY 5129 // REAL #define RDATA_GI_LOCKTOSCREEN 5130 // BOOL #define RDATA_GI_MODE 5131 // LONG #define RDATA_GI_MODE_STANDARD 0 #define RDATA_GI_MODE_STOCHASTIC 1 #define RDATA_GI_MODE_CAMERAANIMATION 2 #define RDATA_GI_MODE_OBJECTANIMATION 3
#define RDATA_RENDERASEDITOR 5300 // LONG #define RDATA_RENDERASEDITOR_TRANSP 5302 // BOOL #define RDATA_RENDERASEDITOR_SHADOWS 5303 // BOOL #define RDATA_RENDERASEDITOR_POST_EFFECTS 5304 // BOOL
#define RDATA_MULTIPASS_SAVEIMAGE 5200 // BOOL #define RDATA_MULTIPASS_SAVEONEFILE 5201 // BOOL #define RDATA_MULTIPASS_ENABLE 5202 // BOOL #define RDATA_MULTIPASS_SAVEFORMAT 5203 // LONG #define RDATA_MULTIPASS_SAVEOPTIONS 5204 // BaseContainer #define RDATA_MULTIPASS_LIGHTS 5205 // LONG #define RDATA_MULTIPASS_FILENAME 5206 // Filename #define RDATA_MULTIPASS_SAVEDEPTH 5207 // LONG #define RDATA_MULTIPASS_LIGHTMODE 5208 // LONG #define RDATA_MULTIPASS_CHANNELS 5209 // BaseContainer #define RDATA_MULTIPASS_ACTIVE 1 // BOOL #define RDATA_MULTIPASS_BLENDDATA 4 // BaseContainer #define RDATA_MULTIPASS_SPECIALGROUP 5 // LONG #define RDATA_MULTIPASS_SUFFIX 5210 // LONG #define RDATA_MULTIPASS_SHADOWCORRECTION 5211 // BOOL
#define RDATA_PROJECTFILE 5212 // BOOL #define RDATA_PROJECTFILETYPE 5213 // LONG #define RDATA_PROJECTFILELOCAL 5214 // BOOL #define RDATA_PROJECTFILEDATA 5215 // BOOL
#define RDATA_POSTEFFECTS_ENABLE 5401 // BOOL #define RDATA_AMBIENTOCCLUSION 5500 // BaseContainer #define RDATA_RENDERGAMMA 5501 // REAL #define RDATA_MOTIONLENGTH 5502 // REAL
#define RDATA_GI_SHOWDIFFUSEILLUMINATION 5602 // BOOL #define RDATA_GLOBALBRIGHTNESS 5603 // REAL #define RDATA_ENABLESPD 5604 // BOOL #define RDATA_AO_APPLYTOSCENE 5605 // BOOL
#define RDATA_SAVECALLBACK_FUNC 5700 // function pointer (SaveCallbackImageFunc) #define RDATA_CALLABACK_OPEN 1 #define RDATA_CALLABACK_WRITE 2 #define RDATA_CALLABACK_CLOSE 3 #define RDATA_SAVECALLBACK_USERDATA 5701 // pointer
Thanks...
On 04/09/2008 at 21:44, xxxxxxxx wrote:
Oh, I see. They're hidden away in 'modules:xtensions:drendersettings.h'. And now I have to figure out what is what. Eeeks...
On 05/09/2008 at 00:54, xxxxxxxx wrote:
I would like to know what is the equivalent to "Render As Editor". I now use the Hardware render option but I am not sure if it´s the same as I haven´t worked with R11 yet.
thanks
On 05/09/2008 at 01:06, xxxxxxxx wrote:
The Hardware render is the same as "Render As Editor".
cheers, Matthias
On 05/09/2008 at 01:08, xxxxxxxx wrote:
Btw. we will upload a document with some of the new stuff for R11. The full documentation will unfortunatly take still some time.
On 05/09/2008 at 01:23, xxxxxxxx wrote:
perfect! true for both answers. Thx Matthias
On 05/09/2008 at 02:17, xxxxxxxx wrote:
Great Matthias, a R11 "new stuff doc" would be absolutely great! I have some stuff that I had to "backward" engineer regarding newer RDATA.
Cheers Lennart