RenderDocument data IDs???

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 04/09/2008 at 20:34, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   R11 
Platform:   Windows  ;   Mac OSX  ; 
Language(s) :     C++  ;

---------
So, what have you done with these (yes, I'm listing the whole darned thing!) :

#define RDATA_ANTIALIASING                                        5002
#define RDATA_TRANSPARENCY                                        5004
#define RDATA_REFLECTION                                             5005
#define RDATA_SHADOW                                                        5006
#define RDATA_RESOLUTION                                             5007
#define RDATA_XRES                                                            5008
#define RDATA_YRES                                                            5009
#define RDATA_FILMFORMAT                                             5010
#define RDATA_XFILM                                                            5011
#define RDATA_YFILM                                                            5012
#define RDATA_XPIX                                                            5013
#define RDATA_YPIX                                                            5014
#define RDATA_FRAMESEQUENCE                                        5016
#define RDATA_FRAMEFROM                                                  5017 // BaseTime
#define RDATA_FRAMETO                                                       5018 // BaseTime
#define RDATA_FIELD                                                            5019
#define RDATA_FRAMERATE                                                  5020
#define RDATA_ACTIVEOBJECTONLY                              5021
#define RDATA_AUTOLIGHT                                                  5022
#define RDATA_LOGFILE                                                       5023
#define RDATA_TEXTUREERROR                                        5024
#define RDATA_RAYDEPTH                                                  5025
#define RDATA_SHADOWDEPTH                                             5026
#define RDATA_THRESHOLD                                                  5027
#define RDATA_AASOFTNESS                                             5028
#define RDATA_FORMAT                                                       5033
#define RDATA_NAMEFORMAT                                             5035
#define RDATA_ALPHACHANNEL                                        5036
#define RDATA_STRAIGHTALPHA                                        5038
#define RDATA_SEPARATEALPHA                                        5039
#define RDATA_VRGENERATE                                             5040
#define RDATA_PATH                                                            5041
#define RDATA_HSTEPS                                                       5043
#define RDATA_HSTART                                                       5044
#define RDATA_HEND                                                            5045
#define RDATA_VSTEPS                                                       5046
#define RDATA_VSTART                                                       5047
#define RDATA_VEND                                                            5048
#define RDATA_VOLUMETRICLIGHTING                         5052
#define RDATA_LOD                                                                 5061
#define RDATA_REFLECTIONDEPTH                                   5063
#define RDATA_TEXTURES                                                  5064
#define RDATA_VRDEFAULTX                                             5065
#define RDATA_VRDEFAULTY                                             5066
#define RDATA_SUPPRESSMP                                             5067
#define RDATA_ENABLEBLURRY                                        5069 // BOOL
#define RDATA_AAFILTER                                                  5070 // LONG
#define RDATA_AATHRESHOLD                                             5071 // REAL
#define RDATA_AAMINLEVEL                                             5072 // LONG
#define RDATA_AAMAXLEVEL                                             5073 // LONG
#define RDATA_AAOBJECTPROPERTIES                         5074 // BOOL
#define RDATA_TRUECOLORDITHERING                         5075 // BOOL
#define RDATA_SAVEIMAGE                                                  5076 // BOOL
#define RDATA_FORMATDEPTH                                             5077 // LONG
#define     RDATA_AAMIPGLOBAL                                             5078 // REAL
#define RDATA_SHOWHUD                                                       5079 // BOOL
#define RDATA_CACHESHADOWMAPS                                   5080 // BOOL
#define RDATA_FRAMESTEP                                                  5081 // LONG

#define RDATA_GI_ENABLEDIFFUSE                              5100 // BOOL
#define RDATA_GI_MAXDIFFUSEDEPTH                         5102 // LONG
#define RDATA_GI_MONTECARLOSAMPLES                    5104 // LONG
#define RDATA_GI_ACCURACY                                             5105 // REAL
#define RDATA_GI_MAXRESOLUTION                              5106 // LONG
#define RDATA_GI_STRENGTH                                             5108 // REAL
#define RDATA_CS_ENABLECAUSTICS                              5111 // BOOL
#define RDATA_CS_ENABLEVOLUMECAUSTICS               5112 // BOOL
#define RDATA_CS_STEPSIZE                                             5113 // REAL
#define RDATA_CS_SAMPLERADIUS                                   5114 // REAL
#define RDATA_CS_ACCURACY                                             5115 // LONG
#define RDATA_CS_STRENGTH                                             5116 // REAL
#define RDATA_GI_MINRESOLUTION                              5117 // LONG
#define RDATA_GI_RECOMPUTE                                        5119 // LONG
#define RDATA_GI_SAVESOLUTION                                   5120 // BOOL
#define RDATA_CS_RECOMPUTE                                        5121 // LONG
#define RDATA_CS_SAVESOLUTION                                   5122 // BOOL
#define RDATA_GI_PREPASS                                             5123 // LONG
#define RDATA_GI_CAMERASOLUTION_EX                    5124 // BOOL
#define RDATA_CS_CAMERASOLUTION                              5125 // BOOL
#define RDATA_GI_STOCHASTICMODE_EX                    5126 // BOOL
#define RDATA_GI_STOCHASTICDEPTH                         5127 // LONG
#define RDATA_GI_STOCHASTICSAMPLES                    5128 // LONG
#define RDATA_GI_STOCHASTICACCURACY                    5129 // REAL
#define RDATA_GI_LOCKTOSCREEN                                   5130 // BOOL
#define RDATA_GI_MODE                                                       5131 // LONG
     #define RDATA_GI_MODE_STANDARD                               0
     #define RDATA_GI_MODE_STOCHASTIC                          1
     #define RDATA_GI_MODE_CAMERAANIMATION                2
     #define RDATA_GI_MODE_OBJECTANIMATION      3

#define RDATA_RENDERASEDITOR                                   5300 // LONG
#define RDATA_RENDERASEDITOR_TRANSP                    5302 // BOOL
#define RDATA_RENDERASEDITOR_SHADOWS               5303 // BOOL
#define RDATA_RENDERASEDITOR_POST_EFFECTS     5304 // BOOL

#define RDATA_MULTIPASS_SAVEIMAGE                         5200 // BOOL
#define RDATA_MULTIPASS_SAVEONEFILE                    5201 // BOOL
#define RDATA_MULTIPASS_ENABLE                              5202 // BOOL
#define RDATA_MULTIPASS_SAVEFORMAT                    5203 // LONG
#define RDATA_MULTIPASS_SAVEOPTIONS                    5204 // BaseContainer
#define RDATA_MULTIPASS_LIGHTS                              5205 // LONG
#define RDATA_MULTIPASS_FILENAME                         5206 // Filename
#define RDATA_MULTIPASS_SAVEDEPTH                         5207 // LONG
#define RDATA_MULTIPASS_LIGHTMODE                         5208 // LONG
#define RDATA_MULTIPASS_CHANNELS                         5209 // BaseContainer
     #define RDATA_MULTIPASS_ACTIVE                               1 // BOOL
     #define RDATA_MULTIPASS_BLENDDATA                          4 // BaseContainer
     #define RDATA_MULTIPASS_SPECIALGROUP                5 // LONG
#define RDATA_MULTIPASS_SUFFIX                              5210 // LONG
#define RDATA_MULTIPASS_SHADOWCORRECTION     5211 // BOOL

#define RDATA_PROJECTFILE                                             5212 // BOOL
#define RDATA_PROJECTFILETYPE                                   5213 // LONG
#define RDATA_PROJECTFILELOCAL                              5214 // BOOL
#define RDATA_PROJECTFILEDATA                                   5215 // BOOL

#define RDATA_POSTEFFECTS_ENABLE                         5401 // BOOL
#define RDATA_AMBIENTOCCLUSION                              5500 // BaseContainer
#define RDATA_RENDERGAMMA                                             5501 // REAL
#define RDATA_MOTIONLENGTH                                        5502 // REAL

#define RDATA_GI_SHOWDIFFUSEILLUMINATION     5602 // BOOL
#define RDATA_GLOBALBRIGHTNESS                              5603 // REAL
#define RDATA_ENABLESPD                                                  5604 // BOOL
#define RDATA_AO_APPLYTOSCENE                                   5605 // BOOL

#define RDATA_SAVECALLBACK_FUNC                              5700 // function pointer (SaveCallbackImageFunc)
     #define RDATA_CALLABACK_OPEN                              1
     #define RDATA_CALLABACK_WRITE                              2
     #define RDATA_CALLABACK_CLOSE                              3
#define RDATA_SAVECALLBACK_USERDATA                    5701 // pointer

Thanks...

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 04/09/2008 at 21:44, xxxxxxxx wrote:

Oh, I see. They're hidden away in 'modules:xtensions:drendersettings.h'. And now I have to figure out what is what. Eeeks...

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 05/09/2008 at 00:54, xxxxxxxx wrote:

I would like to know what is the equivalent to "Render As Editor". I now use the Hardware render option but I am not sure if it´s the same as I haven´t worked with R11 yet.

thanks

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 05/09/2008 at 01:06, xxxxxxxx wrote:

The Hardware render is the same as "Render As Editor".

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 05/09/2008 at 01:08, xxxxxxxx wrote:

Btw. we will upload a document with some of the new stuff for R11. The full documentation will unfortunatly take still some time.

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 05/09/2008 at 01:23, xxxxxxxx wrote:

perfect! true for both answers. Thx Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 05/09/2008 at 02:17, xxxxxxxx wrote:

Great Matthias, a R11 "new stuff doc" would be absolutely great!
I have some stuff that I had to "backward" engineer regarding newer RDATA.

Cheers
Lennart