Insert objects?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 22/08/2008 at 17:22, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   10.5 
Platform:      
Language(s) :     C++  ;

---------
   Hello,

can anyone throw some light into the insertion of objects?

For example: I want to insert an object under another in the current BaseDocument. What would you prefer? InsertUnder from GeListNode or InsertObject with the argument "parent" from the BaseDocument class? I can't see the difference.. what makes more sense?

Thanks for your replies.

bye 🙂

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 23/08/2008 at 00:13, xxxxxxxx wrote:

InsertUnder can be used to insert objects WITHOUT a document (for example in a generator or to make internal calculations etc). InsertObject requires a document in any case (as it is a member function of basedocument..).

That´s the difference. 🙂

Btw. I like the python environment idea. Keep that work up, it´s looking very good!

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 23/08/2008 at 04:00, xxxxxxxx wrote:

Hi! 🙂

Okay, thank your for the advice.

And the python-plugin: I hope it works very well on the other systems.