Insert objects?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/08/2008 at 17:22, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   10.5 
    Platform:      
    Language(s) :     C++  ;

    ---------
       Hello,

    can anyone throw some light into the insertion of objects?

    For example: I want to insert an object under another in the current BaseDocument. What would you prefer? InsertUnder from GeListNode or InsertObject with the argument "parent" from the BaseDocument class? I can't see the difference.. what makes more sense?

    Thanks for your replies.

    bye :)



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 23/08/2008 at 00:13, xxxxxxxx wrote:

    InsertUnder can be used to insert objects WITHOUT a document (for example in a generator or to make internal calculations etc). InsertObject requires a document in any case (as it is a member function of basedocument..).

    That´s the difference. :)

    Btw. I like the python environment idea. Keep that work up, it´s looking very good!



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 23/08/2008 at 04:00, xxxxxxxx wrote:

    Hi! :)

    Okay, thank your for the advice.

    And the python-plugin: I hope it works very well on the other systems.


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