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On 15/08/2008 at 05:16, xxxxxxxx wrote:
Cinema 4D Version: 10.506
Platform: Windows ;
Language(s) : C++ ;
What is the status on global memory allocation and STL? I've got some problems using STL in my compiled libraries and it looks like it is due to the runtime allocating objects before the C4DOS is initialized, causing a crash in the STL deallocation. I found an old workaround here
Has there been any updates in this aspect since version 8 and is this still the recommended workaround?