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On 01/08/2008 at 04:06, xxxxxxxx wrote:
Cinema 4D Version: 10.5.
I got a connection via the IP Functions of the SDK, means, two Cinema 4D apps can talk to each other... and it works :)*gg
Is it possible to set the source port of the outgoing connection (or to get the source port)? I sniffed my internet connection, and actually a random port is choosen.
On 01/08/2008 at 07:32, xxxxxxxx wrote:
Afaik it is set in the const CHAR* hostname parameter of GeIpOpenOutgoing().
const CHAR* hostname
Hostname to connect to. Should include port, e.g. "www.maxon.de:80" or "192.168.0.37:80".
On 01/08/2008 at 08:14, xxxxxxxx wrote:
yes, that already works. I got a connection to work, so that two Cinema 4D applications can talk via the network.
I would like to set the source port, not the destination port.