Detect Material Preview in VideoPostData

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 30/07/2008 at 16:55, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   9.6+ 
Platform:   Windows  ;   Mac OSX  ; 
Language(s) :     C++  ;

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Hi all,

there is a way to detect that the current rendering (I'm inside VP_INNER etc.) is a Material Preview?

Thanks 🙂
renato

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 31/07/2008 at 01:03, xxxxxxxx wrote:

Hi RenatoT,

small idea: Can you receive the document from the function parameter? Perhaps you can compare the pointers with GetActiveDocument().

This can't work perfectly, because it would mean, that a virtual BaseDocument is material Preview, too, but perhaps it's a good way to start from.

Bye 🙂

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 31/07/2008 at 03:56, xxxxxxxx wrote:

Hello Shawni,

thanks for the idea but i fear that i need a safe way to know it because from a preview material or full render the difference inside ..... uhm.. you gave me another idea.
I think that i'll mark the preview scene with a unique flag 🙂

cheers
Renato

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 31/07/2008 at 03:59, xxxxxxxx wrote:

Hi! 🙂

I am happy to see that I could help you. hehe..