THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/07/2008 at 07:03, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 10.5
Platform:
Language(s) : C++ ;
---------
Hi!
I wanted to draw an HANDLE-dot (HANDLE_3D) in the current viewport.
Bool Calculate(GvNode *bn, GvPort *port, GvRun *run, GvCalc *calc)
{
BaseDraw* t = bn->GetDocument()->GetActiveBaseDraw();
t->Handle3D(Vector(70), HANDLE_BIG);
[...]
}
That's the result:
I have to use it in Calculate and not in SceneDraw..
Thanks :)