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On 21/07/2008 at 15:12, xxxxxxxx wrote:
Cinema 4D Version: 10.5
Platform: Windows ;
Language(s) : C++ ;
I wondering if the SDK is flexible enough for me to write a Maya PaintEffects like plugin (or something similar) for BodyPaint 3D.
Draw new geometry on the surface or be able to draw any UI or geometry helper on top of geometry being painted.
Store UVW (or more) per-vertex - i.e user-data / blind data per vertex.
Afterwords, I'd export the data for use in a game or another 3D app.
On 22/07/2008 at 08:46, xxxxxxxx wrote:
Dunno how many of your questions that answers, but it should show you what's possible.
On 23/07/2008 at 03:35, xxxxxxxx wrote:
I am not familar with Maya's PaintEffects but from your short description this should be possible with Cinema4D's C++ plugin API.