Viewport Filter



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 20/07/2008 at 22:09, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   10.5 
    Platform:      
    Language(s) :   C.O.F.F.E.E  ;

    ---------
    Is it possible to set the display filters for a viewport using coffee? I see that the filters can be set with BASEDRAW_DISPLAYFILTER, and the BASEDRAW class has to use the GetParameter()/SetParameter() functions. I just don't know if they are C++ only or not (or how to use them). Any help would be greatly appreciated.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 23/07/2008 at 03:19, xxxxxxxx wrote:

    Yes, this is possible. Use GetActiveBaseDraw(), GetRenderBaseDraw() or GetBaseDraw(index) to get the BaseDraw and use the # operator to set the paramters.

    example:

    > \> var bd = doc->GetActiveBaseDraw(); \> bd#BASEDRAW_DISPLAYFILTER_GRID = TRUE; \>

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 23/07/2008 at 21:52, xxxxxxxx wrote:

    Thank you very much. This will save me a great deal of time toggling between viewport filters.


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