ComboBox in Tagdata plug

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 06/07/2008 at 13:06, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   10 demo 
Platform:   Windows  ;   
Language(s) :     C++  ;  XPRESSO  ;

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Hi,

How do I get a pointer to my combobox in the "Init" function of a TagData plug (it's a description resource combo).

Thanks!
Jan

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 14/07/2008 at 02:43, xxxxxxxx wrote:

Do you just want to read out the value of the combo box? If so just get the BaseContainer of the tag to access the description.

> \> BaseTag                    \*tag = (BaseTag\* )node; \> BaseContainer \*data = tag->GetDataInstance(); \>

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 15/07/2008 at 02:16, xxxxxxxx wrote:

Hi,

No it's needed to fill the combo.
But what i found out in the meantime, i fear it's not possible to do that with a description resource.

Regards,

Jan

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 15/07/2008 at 06:22, xxxxxxxx wrote:

It is possible but only if you do the description resource as dynamic and include GetDDescription().