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On 06/07/2008 at 13:06, xxxxxxxx wrote:
Cinema 4D Version: 10 demo
Platform: Windows ;
Language(s) : C++ ; XPRESSO ;
How do I get a pointer to my combobox in the "Init" function of a TagData plug (it's a description resource combo).
On 14/07/2008 at 02:43, xxxxxxxx wrote:
Do you just want to read out the value of the combo box? If so just get the BaseContainer of the tag to access the description.
> \> BaseTag \*tag = (BaseTag\* )node; \> BaseContainer \*data = tag->GetDataInstance(); \>
\> BaseTag \*tag = (BaseTag\* )node; \> BaseContainer \*data = tag->GetDataInstance(); \>
On 15/07/2008 at 02:16, xxxxxxxx wrote:
No it's needed to fill the combo.
But what i found out in the meantime, i fear it's not possible to do that with a description resource.
On 15/07/2008 at 06:22, xxxxxxxx wrote:
It is possible but only if you do the description resource as dynamic and include GetDDescription().