FilenameCustomGui in Dialog

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 05/07/2008 at 09:52, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   10.111 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Hi all.

Short question: How do I tell my FilenameCustomGui, which is basically working, to select a directory?
Btw. I am not using a resource file, just
(FilenameCustomGui * )AddCustomGui(100015, CUSTOMGUI_FILENAME, "External Path", BFH_SCALEFIT, 450, 0, filedata);

Thanks and best wishes.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 05/07/2008 at 10:01, xxxxxxxx wrote:

Hi!

Check out FilenameCustomGui in the Documentation. You see a parameter called FILENAME_DIRECTORY.

filedata is a BaseContainer that contains all parameters. You see that FILENAME_DIRECTORY is a boolean-value. Means, you have to set a BaseContainer with FILENAME_DIRECTORY (true).

BaseContainer filedata;
    filedata.SetBool(FILENAME_DIRECTORY,true);
     (FilenameCustomGui * )AddCustomGui(100015, CUSTOMGUI_FILENAME, "External Path", BFH_SCALEFIT, 450, 0, filedata);

Bye!

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 05/07/2008 at 10:06, xxxxxxxx wrote:

thanks seb 😄

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 05/07/2008 at 10:08, xxxxxxxx wrote:

You're welcome 🙂