FilenameCustomGui in Dialog



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 05/07/2008 at 09:52, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   10.111 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hi all.

    Short question: How do I tell my FilenameCustomGui, which is basically working, to select a directory?
    Btw. I am not using a resource file, just
    (FilenameCustomGui * )AddCustomGui(100015, CUSTOMGUI_FILENAME, "External Path", BFH_SCALEFIT, 450, 0, filedata);

    Thanks and best wishes.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 05/07/2008 at 10:01, xxxxxxxx wrote:

    Hi!

    Check out FilenameCustomGui in the Documentation. You see a parameter called FILENAME_DIRECTORY.

    filedata is a BaseContainer that contains all parameters. You see that FILENAME_DIRECTORY is a boolean-value. Means, you have to set a BaseContainer with FILENAME_DIRECTORY (true).

    BaseContainer filedata;
        filedata.SetBool(FILENAME_DIRECTORY,true);
         (FilenameCustomGui * )AddCustomGui(100015, CUSTOMGUI_FILENAME, "External Path", BFH_SCALEFIT, 450, 0, filedata);

    Bye!



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 05/07/2008 at 10:06, xxxxxxxx wrote:

    thanks seb :D



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 05/07/2008 at 10:08, xxxxxxxx wrote:

    You're welcome :)


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