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On 02/07/2008 at 01:02, xxxxxxxx wrote:
Cinema 4D Version: 10.5
Platform: Mac OSX ;
Language(s) : C++ ;
I have a small problem with Thinking Particles.
I have a node with the following code. In the editor, it's all right, but in the (render-)preview they are gone. Do I have to send a significant signal when I edit / create / delete particles?
TP_MasterSystem* t = GetTpMasterSystem(GetActiveDocument());
LONG k = t->AllocParticle();