TextureBitmap-Where to find it?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 25/06/2008 at 15:09, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   10+ 
    Platform:   Windows  ;   Mac OSX  ; 
    Language(s) :   C.O.F.F.E.E  ;

    ---------
    I need to get the pixelsize (GetWidth() , GetHeight()) of a bitmap that is already loaded.
    Where and in what Container is it?
    I can get the name and filepath and reload it from disk into a new(BaseBitmap) but:
    A. it is very slow.
    B. if the path is relative there is no path to go by (without extra search and thus even slower.

    I do feel a little rusty, but just can't find the loaded bitmap/correct container.....

    Cheers
    Lennart



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 25/06/2008 at 15:11, xxxxxxxx wrote:

    What I have and works with absolute paths is:

    > \> var mat=doc->GetFirstMaterial(); \> if(!mat) return; \> \> \> var channel = mat->GetChannel(CHANNEL_COLOR); \> \> if(mat#MATERIAL_COLOR_SHADER->GetType()!=5833) \> { \> println("No bitmap"); \> return; \> } \> var path    = mat#MATERIAL_COLOR_SHADER#BITMAPSHADER_FILENAME; \> var name    = path->GetLastString(); \> //     var file = GenerateTexturePath(name, doc->GetFilename()); \> \>      var bitmap = new(BaseBitmap,1,1); \>      bitmap->Load(path); \> \>      var bm_x, bm_y; \>      bm_x = bitmap->GetWidth(); \>      bm_y = bitmap->GetHeight(); \> \> println(name,": ",bm_x,"--",bm_y); \>



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 26/06/2008 at 00:48, xxxxxxxx wrote:

    Where is the bitmap loaded, in a material/shader?

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 26/06/2008 at 02:52, xxxxxxxx wrote:

    Hi. Here it is loaded in a Colorchannel of a material.
    It could be loaded in any channel (luminance,alpha etc)
    but that I can check if I know where to look for it.

    thanks
    Lennart



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 30/06/2008 at 12:04, xxxxxxxx wrote:

    I'm not there...
    I see the size info of the loaded bitmap in the Material AM as well as if I
    use the "Bitmap properties" command but no luck in getting it from
    the channel basecontainer..
    If anyone knows I'd be happy.
    I'll keep on searching meanwhile.

    Cheers
    Lennart



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 30/06/2008 at 17:56, xxxxxxxx wrote:

    Unfortunatly the resolution or the link to the bitmap is not stored in a container. You have to check the bitmap manually, going by the path provided.

    cheers,
    Matthias


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