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On 21/06/2008 at 07:31, xxxxxxxx wrote:
Cinema 4D Version: 10.5
Language(s) : C++ ;
Since I am operating on a polygon object, I can simply add vertices by adding it word-space position at index v.
\> Vector *padr; \> padr[v] = Vector(pos_x,pos_y,pos_z); \>
But how is a vertex delete from the Vector ? Setting its position to triple zero does not delete this entry from the structure.
While beeing in the object manager's stucture tab, I can delete a vertex easily.
How to do this by c++ code ?!
Cheers and have a nice weekend