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On 19/06/2008 at 13:22, xxxxxxxx wrote:
Cinema 4D Version: 10.5
Language(s) : C++ ;
I wonder how this nice little timer is made, that shows up to the bottom left of the C4D GUI when a rendering starts.
For general I just want to know, how to implement something to grab the time passed between plugin start and the return result from the main routine. In my case I want to grab the calculation time of the mesh and display it somehow (on the wishlist is a stylish timer like the renering one, but I also use the time diplayed with GePrint())