Connecting two plug-ins



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/06/2008 at 10:39, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   10.5 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

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    Hey folks

    So far my planet creator runs fine. It recursivly refines a so called "starting configuration" to a nice view dependend mesh. The main problem is, I can't get a continous update of the viewport while the calculation process is active.
    I am still not sure if this is possible inside command plugins. I didn't get C4D's viewport forced to redraw during the calculation...

    So I decided creating a custom tag (via plugin). This tag has just a button. Now I want to try to connect this button with a function of my planet creator (exactly the refinement procedure, to refine 1 step on button click)

    Is it possible to connect two plugins together to interact ? Or the better question: Is it a good idea to use a second plugin to control the first one (i.e. refine the object via the tag-button)? Or is there a better solution and I am thinking too complicated ?!

    Cheers
    Sascha


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