Question about ID_MODELING_NORMALSCALE_TO



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 09/06/2008 at 10:33, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   10 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hi,

    I'm moddelig a cylinder with ID_MODELING_NORMALSCALE_TOOL. That works fine until it comes to the top or bottom. There the side-Polygons are scaled, but the polygons of the top/bottom doesn't change. So if I scale the Polygon bigger, the top edge of the polygon is higher than the side edge of the top-Polygon.
    Is there a way to avoid this or do I have to move the points instead of scaling the polygon?

    Thanks
    Basti



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 10/06/2008 at 02:45, xxxxxxxx wrote:

    Can you post a picture of the problem please? I can't quite follow you here.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/07/2008 at 01:33, xxxxxxxx wrote:

    This is a cone with an extruded top. I moved the marked polygon and here you can see my problem: Theres a hole between the cone and the extrusion!
    Is there a way to connect the parts before moving programmatically?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/07/2008 at 02:37, xxxxxxxx wrote:

    You could run the Optimize command with SendModelingCommand() the command ID is MCOMMAND_OPTIMIZE.

    cheers,
    Matthias


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