Obtaining FOV

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 05/06/2008 at 08:05, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   10.5 
Platform:   Windows  ;   
Language(s) :     C++  ;

---------
Hi

I have defined a BaseObject *cam = BaseObject::Alloc(Ocamera);

How can I otain the objects field of view ?
The documentation says, this value is not stored inside a container (see GetData()), but I haven't found the appropriate Getter for this data.

Cheers
SnakeByte

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 05/06/2008 at 08:23, xxxxxxxx wrote:

You have to use GetParameter()/SetParameter(). Check the code below, cam is the camera object:

> \> GeData d; \> if (cam->GetParameter(DescLevel(CAMERAOBJECT_FOV),d,0)) \> { \>      Real fov = d.GetReal(); \>      GePrint(RealToString(fov));     //print current FOV \>      d = pi/2;                              //set FOV to 90 degree \>      cam->SetParameter(DescLevel(CAMERAOBJECT_FOV),d,0); \>      cam->Message(MSG_UPDATE); \>      EventAdd(); \> } \>

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 05/06/2008 at 10:22, xxxxxxxx wrote:

Thanks Matthias,
that was it. I wasn't sure about the GetParameter()'s param GeData d.