Obtaining FOV



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 05/06/2008 at 08:05, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   10.5 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hi

    I have defined a BaseObject *cam = BaseObject::Alloc(Ocamera);

    How can I otain the objects field of view ?
    The documentation says, this value is not stored inside a container (see GetData()), but I haven't found the appropriate Getter for this data.

    Cheers
    SnakeByte



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 05/06/2008 at 08:23, xxxxxxxx wrote:

    You have to use GetParameter()/SetParameter(). Check the code below, cam is the camera object:

    > \> GeData d; \> if (cam->GetParameter(DescLevel(CAMERAOBJECT_FOV),d,0)) \> { \>      Real fov = d.GetReal(); \>      GePrint(RealToString(fov));     //print current FOV \>      d = pi/2;                              //set FOV to 90 degree \>      cam->SetParameter(DescLevel(CAMERAOBJECT_FOV),d,0); \>      cam->Message(MSG_UPDATE); \>      EventAdd(); \> } \>

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 05/06/2008 at 10:22, xxxxxxxx wrote:

    Thanks Matthias,
    that was it. I wasn't sure about the GetParameter()'s param GeData d.


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