Any news on the new Morph tag?

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On 03/06/2008 at 17:16, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   R10-10.5 
Platform:   Windows  ;   Mac OSX  ; 
Language(s) :     C++  ;

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I see that the 'target tags' (Tmorph_target?) are stored as a BASELIST in the Tcamorph. BASELIST is, unfortunately, not described in the docs. Can this be simply retrieved as a BaseList2D list?

And what part exactly does Tmorph_active play here? Is this a means to get at the selected morph in the Morphs list on the morph tag? How do you get to this?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 03/06/2008 at 20:47, xxxxxxxx wrote:

How about this idea which I discovered searching for options? Is there some way to build PoseMixer morphs (objects) and convert them into Morph tag morphs via the SDK?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 04/06/2008 at 20:22, xxxxxxxx wrote:

Even more specific: Is it possible to select a bunch of objects (representing PoseMixer morphs in this case) and simulate drag-n-drop into the Morph tag Morphs List?

There has to be a way to populate the Morph tag with morphs! 😉

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On 05/06/2008 at 00:28, xxxxxxxx wrote:

I just got word from the developers, it is currently not possible to access the Morph tag through the plugin API.

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 05/06/2008 at 08:48, xxxxxxxx wrote:

That is unfortunate as it curtails a major aspect of converting my interPoser Pro figures and props into Cinema 4D-based equivalents.

Maybe something in R10.6 SDK, perhaps? 😄

Thanks, Matthias.