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On 29/05/2008 at 06:18, xxxxxxxx wrote:
Okay, I got that.
The achievement is to gain access to the camera's region of interest (that what the camera can see) leading to derive some kind of view-dependency.
As mentioned in another thread refinement will occur on an object by splitting edges and connecting new polygons in dependence of the viewing of the camera - the result should be, that the refinement is in the camera's visible area greater than at the back of the object - what the cam cannot see (cause it is hidden by the polygons facing towards the camera). I am not sure about using the EditorCamera for this via BaseDraw...