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On 24/05/2008 at 06:47, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.6-10.5
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
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When I overload the InitGLImage function of a volumetric environment shader, what does the size of the passed bitmap correspond to? View Frustum?
thx in advance for an info on this.