Questions about Nodes

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 29/04/2008 at 09:36, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   10.5 
Platform:      Mac OSX  ; 
Language(s) :     C++  ;

---------
   Hi!

I have a few problems which prevent me to finish my plugin.

1. Initiator-Nodes
I have included the method Calculation in my calculation-node. When the outports are not connected to another one, or my node don't have any Outports, the method is not called.

What method is called for an initiator-node (when the node has no output ports).

2. Catch the incoming values from another ports

I have the following code-snippet:

GvValue* vinportA = ports.in_values[XXXXXXXX];
     if (!vinportA) return FALSE;   
     if (!vinportA->Calculate(bn, GV_PORT_INPUT, run, calc, 0)) return FALSE;

At the place of XXXXXX I put in the number of the port. For example 0 for the first port, and for sub-ports I put in what? The next number 1? Then C4D crashs.

What can I put into it to take alle ports? I want to catch all values from other nodes too. I tried it with a loop, but how I said, C4D crashs at the k =1.

for ( int k=0; k <CountOfInPorts)
{
     GvValue* vinportA = ports.in_values[k]
    [...]
}

3. (The Last question I think) How to get the type of an inport.

In the calculation-table, is it possible to check which kind of port it is? String, integer,...

I know some of that are fundamental knowledge I should know... but it's hard to get examples for the GV
Thanks for your big help.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 01/05/2008 at 02:42, xxxxxxxx wrote:

*thread push*

Last try... :)